By Gary Rosenzweig
Study ActionScript 3.0 the joys method, via developing sixteen nice video games: actual, strong video games – not only “web toys”!Highly-rated ActionScript instructional, now with seven new 3D and card video games! Code and strategies simply adaptable to education, ads, and extra For Flash artists studying ActionScript, Flash programmers trying to create video games, and upgraders from ActionScript 1.0/2.0. contains a bankruptcy on constructing video games in Flash for the iPhone!
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Additional resources for ActionScript 3.0 Game Programming University, 2nd Edition
Expand All—This reverts all collapsed sections to their normal status. Apply Block Comment—Select some code and press this button to turn the selection into a comment by adding /* before and */ after. See the next section “ActionScript Game Programming Strategies” for more about commenting your code. Apply Line Comment—The current line is turned into a comment. If multiple lines are selected, all the lines are turned into comments by adding // in front of each line. Remove Comment—Turns selected comments back into code.
Wow! 0 Runtime Issues There are also problems that don’t cause compiler errors and don’t appear to be problems at all at first. Then, they can show up later in development and be very frustrating to track down. Are You Setting Properties Before the Object Is Ready? This one drives me crazy. Basically, what happens is that you jump to a new frame in the movie or a movie clip, and then try to set or access a property of an object there. However, the frame and its objects haven’t been initialized yet, so the property doesn’t exist.
12 A block of code has been collapsed. This is handy when you have a huge script and want to hide sections of code you are not working on. Collapse Selection—This collapses the code currently selected. Expand All—This reverts all collapsed sections to their normal status. Apply Block Comment—Select some code and press this button to turn the selection into a comment by adding /* before and */ after. See the next section “ActionScript Game Programming Strategies” for more about commenting your code.