By Rüdeger Baumann (auth.), Thomas S. Hansen, Donald Kahn (eds.)
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Extra info for BASIC Game Plans: Computer Games and Puzzles Programmed in BASIC
00100 00110 00120 PRINT CHR$ ( 14 7) PRINT " DRAWING A FRAME PRINT " 49 00140 00150 00160 00170 00180 00190 00200 00210 00220 00230 00240 00250 00260 00270 00280 00290 00300 00310 00320 00330 00340 00350 00360 00370 00380 00390 00400 00410 00420 00430 00440 00450 00460 00470 00480 00490 00500 00510 00520 00530 00540 00550 00560 00570 00580 00590 00600 00610 00620 00630 00640 00650 REM DRAWS A FRAME AROUND SCREEN MARGIN REM CHOICE OF CHARACTERS ========================= PRINT PRINT "WHAT CHARACTER WILL YOU USE?
FOR I = 1 TO 1500 : NEXT I PRINT CHR$(147) : GOTO 220 39 REM GAME STARTS OVER BRAINTEASERS 1. Expand the program Number Sensor in such a way as to place a limit on the amount of time a player has. Make this a variable and let the player select it as a degree of difficulty in advance. 2. In the game Number Sensor add a score and comment on a player's guessing performance (length of the number series when game ends). 3. Devise a program that will test whether the user can type in the name of the day of the week as well as the months.
3. Devise a program that will test whether the user can type in the name of the day of the week as well as the months. 4. write a program that tests whether a user can supply the correct integer that follows the one displayed by the computer. " 5. In the program Total Recall a word or concept may partially cover another word. Correct this problem. 6. Let players of Total Recall select in advance the number of words displayed as well as the time to memorize them. 7. In the program Total screen one after another.