Computing in Nonlinear Media & Automata Collectives by Andrew Adamatzky

By Andrew Adamatzky

Computing in Nonlinear Media and Automata Collectives offers an account of recent how one can layout vastly parallel computing units in complicated mathematical types, akin to mobile automata and lattice swarms, from unconventional fabrics, together with chemical strategies, bio-polymers, and excitable media.

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Idealogically similar, but entirely different in implementation, is the project realized by Voorhees [627]. Preston and Duff’s text [506] deals with cellular-automata algorithms and processors for image-processing. Clearly, image-processing has always been close to cellular-automata architectures. A systolic screen [175] is a very typical example, where a digitized image is represented in a rectangular array of pixels, the array in its turn is projected onto the same size array of simple processors, where there is a one-to-one correspondence between the pixel and the processor.

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