Contagious Architecture: Computation, Aesthetics and Space by Luciana Parisi

By Luciana Parisi

An offer that algorithms are usually not easily directions to be played yet considering entities that build electronic spatio-temporalities.

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Extra resources for Contagious Architecture: Computation, Aesthetics and Space (Technologies of Lived Abstraction)

Sample text

From this standpoint, one may wonder whether this movement is (yet again) to be understood as the metaphysical correlation between the visible and the invisible, between the veiled and the unveiled. Nevertheless, it is possible to argue that the increasing complexity of background operations in forms of ubiquitous computation that have fully incorporated users into its algorithmic processing, thereby establishing a movement between foreground and background, may not simply take place between the perceiver and information, or between the center and the peripheral capacities of cognition and perception.

On the contrary, incomputable probabilities are known probabilities that point toward a new conception of rule. The latter is exposed to a certain indeterminate quantity that cannot be compressed in a smaller cipher or simpler axioms than the output achieved. This new quantitative level of uncertainty is at the core of the metamodeling of everyday operations of programming, designing, measuring, and calculating probabilities through digital, biodigital, and nanobiological machines. From this standpoint, I will argue against the idea that algorithmic architecture is underpinned by a metacomputational logic through which all can be calculated, but I will also question the biophysical grounds of computation by interaction.

Projects such as Hyperbody’s InteractiveWall extend Mark Weiser’s vision of the “age of calm technology,”51 in which the design of computational space involves the programming of architectural networks. Small objects such as mobile telephones, Blackberries, iPods/iPads, digital cameras, radio frequency identification tags, GPS, and interactive whiteboards are ceaselessly mapping—deterritorializing and reterritorializing— this background architecture of invisible algorithms. This kind of architecture coincides not with the cyberspace of data simulating physical conditions, or with social networks of instantaneous communication that are determined by the activities of the users.

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