D'artiste: Character Modeling. Digital Artists Master Class by Linda Bergkvist; John Wallin; Philip Straub; Robert Chang

By Linda Bergkvist; John Wallin; Philip Straub; Robert Chang

D'artiste: electronic portray showcases the paintings and technical abilities of: Linda Bergkvist, John Wallin, Philip Straub and Robert Chang. each one grasp Artist provides their electronic portray suggestions via a sequence of tutorials which commence with the unique idea and step during the portray procedure to finishing touch. d'artiste: electronic portray is damaged into 4 sections dependent round each one grasp Artist. Artists' sections comprise a private gallery, the artist's paintings and innovations of their personal phrases, a 20-page instructional part, and an invited artist gallery that includes over 20 electronic work from the most proficient electronic artists on the planet.

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Not a pipe, but also not a person here. Yet, with all the insects, carcass parts, bones and appendages were seen as a single unit, it comes to life. I enjoyed the high level of detail in both modeling and texturing work. 60 d'artiste Character Modeling Francisco A. Cortina Invited Artist Gallery The Germ Lightwave 3D, Photoshop Pete Sussi, USA [above] Francisco A. Cortina I really liked the careful modeling and subtle forms achieved here. Areas such as the chest and belly, as well as the lips and eyelids, were very nicely shaped to convey both weight and motion.

As I am doing most of my painting in 2D and generally using 3D paint for cleanup and seams, this step is essential. Here I'm only showing one half of the UV layout (the other side is identical, except it's the backside). Diffuse shading be gone Before the initial texture projection, I pay close attention to how all the texture pieces line up and the identifiable areas of skin. I focus on the key landmarks of the body like the belly, chest, groin, hands and feet, making sure the overall skin tone and main areas of detail are set.

Cortina I felt the most interesting part ol this piece wasn't so much the character or the modeling, but the overall effect of the environment and subject matter of the piece. What drew me to this piece was the overall moodiness and grittiness and the unique sadness of the subject matter. Knight Of The Temple Lightwave 3D, Photoshop Fredrik Alfredsson. SWEDEN [right] Francisco A. Cortina Being a great fan of the medieval genre, I was very attracted to this image—not only for the character itself, but also for the settings and the almost hidden second character in the background.

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