By George Maestri
George Maestri broke new floor along with his first publication, , which speedy turned a fixture at the urged studying checklist of almost each modern electronic animator. It proven good equipment for construction characters and getting ready them for animation, and touched on animation itself, the entire whereas staying clear of and software program specifics. Maestri defined the «why» of doing anything. It was once as much as you to understand «how.»
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Additional info for Digital Character Animation 2, Volume II: Advanced Techniques
Systematic development and evolution Software development becomes an engineering process when the developers apply well-understood techniques in an organized and disciplined way. Software engineering is a young field, and its technology and techniques are still undergoing rapid development. Nevertheless, there are many wellaccepted practices that have been formally standardized by bodies such as the IEEE, ISO (International Organization for Standardization) and various national standards bodies.
Requirements and specification In order to solve the customer’s problems, you must first understand the problems, the customer’s business environment, and the available technology which can be used to solve the problems. Once you have done this, you can meet with the customers and users to decide on a course of action that will solve the problems. If you decide that developing or modifying software is the best course of action, then you can decide in detail what facilities the software should provide.
Here are two other definitions: ■ IEEE: (1) The application of a systematic, long each activity should take. Unfortunately, failure to stick to cost and time disciplined, quantifiable approach to the budgets has been widespread in software development, operation, maintenance of software; that is, the application of engineering projects. The reasons for this are many, engineering to software. (2) The study but include the inherent complexity of software, the relative immaturity of software engineering and its of approaches as in (1).