By Hans Bacher, Don Hahn
A really distinct visible satisfaction providing perception into the improvement of animation classics like Bambi, good looks and the Beast, The Lion King, Lilo and sew in addition to a tantalizing exam of unfinished Disney initiatives.
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Additional resources for Dream Worlds. Production Design for Animation
We shot thousands of pictures, video, and did tons of sketches. Unfortunately, later in the movie it was decided not to use any of the reference and to do just another genericlooking Disney movie. Anyway, the good memories stay! 37 As you might notice, the very first designs I did for Beauty and the Beast very much shows the European influence. I wanted the village to look like a real medieval village. I always admired the architecture and look of the German silent movies Der Golem and Faust and some of the Siegfried forest scenes in Die Nibelungen.
How realistic can we go in the combination of environmental and character designs without getting trapped in a way too difficult and useless “un-cartoony” animation? All these questions have to be considered and discussed within the small team during that early stage of a new movie. 45 46 The research part can be very time consuming as it depends on how complicated the project is. Sometimes it is very easy to get the right reference within a short time; once in a while it is impossible. That’s why Disney arranged for research trips for many years for some of the leading designers of a project.
Can we afford epic wide shots with tons of characters? On the other hand, do we have enough talent available for character-driven top-quality animation? Can stylized characters show the amount of emotion necessary to understand the story? How realistic can we go in the combination of environmental and character designs without getting trapped in a way too difficult and useless “un-cartoony” animation? All these questions have to be considered and discussed within the small team during that early stage of a new movie.